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For tables, not shelves

Who We are

About Us

Dragori Games is a tabletop developer and publisher responsible for the Kickstarter hits Arena the Contest and Tanares Adventures.

Founded with a burning passion and a clear mission of creating board games that would sit on everybody’s tables, not shelves, we quickly earned a reputation as one of the industry’s most respected and praised newcomer companies. We focus on creating well-designed, highly engaging games where every detail matters, full of gorgeous miniature and stunning art, to increase immersion and enrich the narrative.

Made For tables
not shelves

We are fully committed to ever-growing excellence. We fostered a collaborative environment, bringing together high-class talents with our in-house established designers, industry standout artists, and a hired professional team of playtesters. We have built our own game development methodology and in-company training to ensure that we can deliver memorable entertainment and immersive experiences, combining massively playtested mechanics, spectacular visuals, deep lore, and highly detailed miniatures.

All this honest effort has in sight the best gift a board game company can receive: an amazing growing community, which today is not just our most valuable asset but the heart and soul of Dragori Games. With all the amazing suggestions and feedback, the final quality of the games increases greatly. 

Our Story

The dragon is born!

Alex and Clayton founded Dragori Games. After some years of developing a game Arena the Contest for pure passion, we finally had the courage to take the next step and show the game to the world.

March 2017

April 2018

First leap in the air

The first Kickstarter campaign, Arena the Contest, was a great success! We made the best possible game and could improve many aspects of the game based on the community feedback. We loved so much to work in the board game industry that we decided to create another game, the expansion Tanares Adventures.

Taking Flight

Tanares Adventures was launched and was an even greater success. We quit the other job and started to work in the company full time. After some difficulties during the Covid lockdown, we hired a large team to develop and refine the games and Michael joined the team.

February 2020

September 2021

Big Plans, Great Future

We risked launching a campaign for another type of product, an RPG. We collaborated with legends of the industry and created a top-class product for 5e. The Kickstarter campaign was even better than the others.

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